At SXSW Interactive: Art, Activism, and Augmented Reality
Artist/activist Patrick Lichty and I have a session at SXSW Interactive called “Art, Activism, and Augmented Reality.” Here’s the blurb from the SXSWi schedule:
One of the latest genres in New Media art is that of Augmented Reality, or the overlay of digital content onto physical reality through the use of smart phones and computer vision. Marshall McLuhan heralded artists as early adopters of new technology, and the emergence of AR as an art genre is no surprise. Numerous AR works have sought to explore the expressive and critical possibilities of the technology, and groups like Manifest.AR have used this medium as a means of creative dissent through their Occupy Wall Street AR intervention. With AR a burgeoning platform for New Media art investigation, we will discuss the potentials and limitations of the medium, the history and context of work being done today, and the tactical potentials of AR as political intervention.
Over the last two decades, thinking about technology and activism, I’ve followed the process of embedding the former in the latter, and the evolution of a straightforward kind of cyborg activism with standard functionality: using email and social media to rally the troops, using SMS for coordination on the ground, spreading grassroots memes through websites, etc. The impact of technology, and the automation of the activist, is clear enough; with lower costs of coordination, grassroots movements at least Have A Chance. However much of the deployment of technology has, as in other fields of endeavor, fallen into the funding groove – we’re using computer-mediated activist approaches to fill the coffers of various organizations, large and small, and truly disruptive uses are rare.
The Occupy movement brought a new crop of activists to the table with open minds and (often) open hearts, and a commitment to disrupt established political machinations that exploit rather than serve. Occupy worked, not as an activist project, but as a movement-building enterprise, and it worked partly by using art and design to burrow into the collective psyche. Some of the more fascinating approaches that emerged within Occupy leveraged augmented reality applications to make points that are better driven by art than by polemics. See the example on the right.
So Patrick, one of my colleagues at Reality Augmented Blog, and I will be talking how AR, activism and art can support social and political movements. If you’re at SXSW Interactive this year, try to drop by.
Image: “Pool Hopping” at the Island of the Bull, Mark Skwarek.